﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AKBGame.Object
{
    public class Member
    {
        public int MemberID { get; set; }
        public string MemberName { get; set; }
        public string MemberNameHiragana { get; set; }
        public int ClothID { get; set; }
        public string ClothName { get; set; }
        //public int Accessory { get; set; }
        public int Performance { get; set; }
        public int PerformanceMax { get; set; }
        public int Mental { get; set; }
        public int MentalMax { get; set; }
        //public int LOCKED { get; set; }
        //public int SkillName { get; set; }
        public int SkillEffectID { get; set; }
        public string SkillEffect { get; set; }
        public int SkillTriggerID { get; set; }
        public string SkillTrigger { get; set; }
        public string Color { get; set; }
        public int Rarity { get; set; }
        public int Growth { get; set; }

        public int PerformanceBoost { get; set; }

        //public int IS_UNIT { get; set; }
        //public int LESSON_HEART { get; set; }
        //public int NEW_FLAG { get; set; }
        //public int EVOL_COUNT { get; set; }
        //public int FRIENDSHIP { get; set; }
        //public int FRIENDSHIP_MAX { get; set; }
        //public int FRIENDSHIP_RANK { get; set; }
        //public int AKB_FLG { get; set; }
        //public int SKE_FLG { get; set; }
        //public int NMB_FLG { get; set; }
        //public int HKT_FLG { get; set; }
    }
}
